7 Days to Die alpha 5 zip

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7 Days to Die alpha 5 zip

Total size: 481.14 Mb Seeds 0 Leechs 0
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    on 2013-12-19 12:39:05
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Here it is! 7 Days to Die for windows! Tested & Working! PLEASE SEED)! If you like the game buy it and support the developer.
Thank you for downloading the 7 Days to Die - Alpha 5This may show a warning of being a virus, do not worry... its false - positive. Reason being is because the torrent contains a crack.
- Just click the 7DaysToDie.exe and your all good to go.
Change 'Player' to any nick you want on login (and tick Auto-login so it won't bother you again), or else you won't be able to play multiplayer because of same names.
Online play will most likely not work as its a cracked version - so you can try, but don't blame me if it does not work. You want to play online then buy the legit version and support the developers.
(Press Tab in-game and type in "dm" to enable it, then you can use G to fly and Z to add blocks)
7 Days to Die is an open world survival horror game. The player spawns into a (planned to be) randomly generated world, with the objective of surviving for as long as possible. As the days go by, the zombies get tougher and more aggressive. The game features the ability to craft, destroy, and manipulate objects. The game also comes with a physics system in which building a structure with no support such as pillars and walls can lead to its collapse. The game is voxel-based, allowing for simple building, and destruction of objects. The game's main focus is to have the players try to survive the night, as the game features a day and night cycle, making the zombies slow and weak during the day, yet fast and aggressive during nighttime. Also the game features a system in which the character constantly needs food and water. Objects in the world degrade over use, so the player will also have to be searching for or make new tools as the game progresses. Currently the game is in Alpha phase and does not have the many of the planned features, such as NPC quests, vehicles, temperature survival elements and ability to randomly generate maps. The world is fully destructible and mold-able. The player can build their own house or destroy existing ones in order to gather materials to construct a fort. The game also features stealth and distraction system to avoid unnecessary conflict with the zombies. The zombies in 7 Days to Die will climb, dig, destroy walls, doors, or even entire buildings if necessary to get to the player and kill them. This leads to the player needing to set up traps for the defense of his or her's base.
====================================================================================================Full change list: Added:

Added new higher quality deferred lighting and checkbox in video options to switch it on and off for low and high end computers
Added new clouds, sun color and fog color spectrums so each biome is unique
Added biome transitions so they blend between colors smoothly
Added the ability for Dogs to get through 1 meter holes
Added new zombie crawler who crawls on the ground and can get through 1 meter block holes
Added water specular highlights for sun/moon
Added new organic material so corpses play the correct impact sounds
Added empty tin cans to loot
Added scrap metal recipe from tin cans
Added new destroy organic sound set so destroying corpses makes the right sounds
Added new footstep organic sound set so walking over corpses sounds squishy
Added recipes for gas cans from cornmeal and water
Added recipes for oil drums from gas cans
Added new loot safe, loot stump, loot suitcase and loot corpse sounds and Integrated new loot sounds
Add 4th ultra shadow distance setting of 80-90 blocks
Added Allow friend invites from dedicated server
Added SteamID for banning and file saving
Added new game options for zombies running always, never and default run night walk day
Added new organic particle for destroying corpses
Added sandstone recipe
Added buckshot item which can be crafted from lead ingots
Added feathers & shotguns to zombie loot


Changed damage on tools to compensate for degradation
Changed it so Zombie dogs break through dirt and wood faster
Changed dirt, grass & stone for new high quality deferred render settings
Changed balancing of the bone shiv & hunting knife
Changed Items like the club so they don’t have a wireframe target focus any more
Changed it so in steam builds the steam id is used to save the player data file
Changed shaders to improve the look of the day/night colors in the game
Changed female player club hold and attacks so more of the club is on screen at the beginning and end
Changed the mass of wood to 5 was 6 now roofs should not break that easy any more
Changed and darkened Corn specular to look better with advanced lighting
Changed Increased head damage on knives & pickaxe
Changed trash loot to drop more items
Changed shotguns to not destroy blocks so easily
Changed zombie dog offset so his head doesn’t clip into the player when attacking
Changed removed degradation from femurs & lowered their damage output slightly
Changed reworked water textures
Changed bucket recipe to use forging metal instead of ingots
Changed shotguns to not destroy blocks so easily
Changed zombie dog offset so his head doesn’t clip into the player when attacking
Changed text descriptions for difficulty settings
Changed text descriptions for zombie run settings
Changed all game modes should default to the 1. Scavenger setting for new players
Changed Increased chance to find a pistol on zombie loot
Changed bolt recipe to use small rocks instead of scrap metal
Changed Increased number of bolts crafted from the recipe from 4 to 12
Changed Increased number of feathers found in nests
Changed Deleted arrow recipe until bows are finished
Changed Increased chance to get more venison
Changed Fat zombies now use backpack and purse loot
Changed regular zombies always drop some loot
Changed shotgun shell recipe to use buckshot instead of lead ingots
Changed crossbow bolt recipe to use small rocks instead of scrap metal and it has a greater arrow yield

Bug Fixes:

Fixed problem that on a server when a client disconnected, 2 threads were not stopped
Fixed bug that in create world mode when pressing Shift the wireframe focus of the block didn’t go into the target block any more
Fixed problem that bushes, trees and cactus decorations we’re sometimes rotated wrong
Fixed problem that rockets went through metal trussing
Fixed problem when connecting to server where the client could not hit the ESC key and cancel the action
Fixed problem where zombies and animals sometimes danced on bushes
Fixed block preview shader so that alpha cutout blocks like metal trussing are displayed correctly
Fixed block preview position so that it should fit the “real position”. E.G. placing ia block nto water and into grass lead to a wrong preview
Fixed crash when there was a blank “ “ at the end of a game name. Now this isn’t allowed
Fixed connection problem from Pre 4
Fixed dog pain animation from spamming
Fixed glowing dusk fog in city/forest biomes
Fixed an oversight causing more zombie cops/spiders/hornets to spawn than intended
Fixed mattress placing
Fixed bug that the held block was black sometimes
Fixed bug that caused the player to slow down with water effects when near water blocks
Fixed Z-fighting in corn items
Fixed missing icons on mattress items
Fixed it so zombies don’t get stuck at a garage door any more
Fixed weight on pig, stag and rabbit so they don’t get moved as much by physics
Fixed bug where the bucket doesn’t remove water blocks anymore
Fixed a bug where zombies spawn on the roof of houses. Now they spawn in the houses
Fixed all chairs so they can be picked up
Fixed deer to drop less bones than meat
Fixed zombies respawning at POI upon entering game
Fixed the zombie “dog head clipping problem”
Fixed concrete blocks to use concrete impacts
Fixed Offset dog root joint towards head so they don’t clip through things
Fixed bug where restore defaults were not setting all game options to the defaults
Fixed zombies so they all run when always run option is selected
Fixed In “Never Run” mode the zombies reach the player better
Fixed torch placement problems. Now torch can also be placed in the middle of a block again

Known Issues:

When you light a pipebomb and don’t throw it, it will explode but the pipebomb is not “deleted”/removed from your inventory. If you die, all of them are dropped, including the one that exploded.
Players can sometimes get stuck in small vertical spaces less than 2 blocks high like on top of a cinder block or trash pile
Mac builds need to quit game via the task manager
7 Days to Die - alpha 5.zip481.14 Mb

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